![]() But if I’d had no access to a walkthrough, I might have been stuck there for an hour plus. I still enjoyed that segment, though, because it was really cute and funny. One little section where I could have used more guidance involved a robot in Act 3. Mutropolis takes an extra dose of thinking and doesn’t encourage brute-forcing your way through trial and error. You have to pay close attention to what Dijon and others say. Without a walkthrough, I’m sure the game would have taken 10 to 15 hours instead of only several hours.Īlthough solutions were rarely obscure and mostly made sense in hindsight, I still struggled often. ![]() Tough! I consulted a walkthrough well over 10 times. “Decorative golden cats were believed to have the ability to punch unwanted visitors.” “I must solve this riddle”! Mysteries of the Past Thanks to this well-executed theme, Mutropolis is an original spin on what might otherwise be a simple, ordinary plot. Archaeology is a major theme that runs throughout the game, even if it doesn’t go into archaeological techniques, terms, or theories. It’s a humorous take on how we easily misunderstand other cultures.Īn urgent sense of mission drives the story, and I love that archaeology isn’t incidental to it. A sheriff’s badge is now thought to be a shuriken. Here’s an example: The Earth of our time is so far removed from Dijon’s era that his people often get things wrong about Earth’s “relics”. It’s an almost adult sort of comedy, but I don’t mean the censor-worthy sort. Armed with your trusty trowel, which your teammates make fun of as antiquated, you mount a search that’s much more dangerous than anyone expected.Ībove all, Mutropolis is funny. You play Dr Henry Dijon (a play of words on Dr Henry “Indiana” Jones Jr.), who reminds me of Monkey Island‘s young Guybrush Threepwood: lanky and innocent. The characters are likeable, believable, and brought to life by good voice-acting. One of the game’s memorable side characters is a shady pilot. A team of Mars-dwelling archaeologists are on an expedition to Earth, long abandoned since a cataclysm. It’s a comedy point-and-click, set 3,000 years in the future. So what a pleasure to play Mutropolis, which takes inspiration from the past. I spent my childhood playing point-and-clicks and digging up the garden when no one looked (when my father found out, he was livid). Along with Indy Jones movies, the game made me a lover of the point-and-click genre and a fan of the hatted archaeologist. One of my first adventure games was Indiana Jones and the Fate of Atlantis. Mutropolis begins and ends with archaeology… 3000 years in the future. Review code used, with many thanks to Application Systems Heidelberg. System: Nintendo Switch (also available on Steam (Windows, macOS & Linux)ĭevelopers | Publishers: Pirita Studio | Application Systems Heidelberg
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